MUDBORNE GAME SECRETS

Mudborne Game Secrets

Mudborne Game Secrets

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It's best to keep frogs with genetics that lean strongly in one direction, making them the most or least of something. Pay close attention to your frogs' Umbrage and Saturation specifically, as you'll find these to be the most common alterations.

Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.

usando We want to try and do some good with our platform even if it's teeny tiny! As such we will be donating a chunk of all game profits to various charities.

Rift Breach was a small game made in 3 weeks as part of a personal game jam by Ell. Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, they wanted to experiment with having the player themselves decide the layout of the dungeon, and how that would effect 'keys' being a resource.

In addition to the location around the map, you'll also need to pay close attention to the heat and moisture in the air at any given time, since this is where mushrooms can get tricky to pin down.

You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.

Mushrooms are the key component to changing the traits of the frogs you're breeding as you pass through generations by way of the magic muds you include in the nursery with the frogspawn eggs, so if you need to change a specific trait, be sure you've got the right kind of magic mud in as the tadpoles form. If not, you'll need to try again with a new bunch of frogborne eggs and a new batch of mud.

Now that you’ve had a taste of the new demo’s bugs, here’s what you'll discover in the full game!

You’ll need to explore all the regions and meet up with the different members of the salvage team to work on fixing their problems and restoring each part of the pond, from clearing the algae that’s taken over the kindergarten pools, to draining the flooding of the residential district.

Development was started in 2021 on and off alongside APICO, once APICO was finally released focus shifted fully to getting a demo finished. In 2023 the game was moved to the LOVE engine, and a demo was released in the fall. Download Assets Development + Art ellraiser

A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

In the grass on sunny days, with a Heater and a high Umbrage frog, as well as a Hydrator and a high Saturation frog.

Not only will they offer plenty of cute frog furniture to stash the frogs you create with all these mushrooms in a fashionable abode, but they've got plenty of gear like Hydrators, Dehydrators, and Heaters to allow you to control the climate of a small area using frogs with the correct stats.

In the demo there were only a few traits to play with - the full game introduces you to all 7, not just min/maxxing but also their special effects that those frogs can bring. You’ve seen a glimpse of this with the amplitude frogs and the pressure Mudborne Game pads, but there’ll be ribbet powered croakwork, as well as climate modifying properties thanks to umbrage and saturation.

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